Happiness



Happiness of your population influences production and income. Happier citizens will pay more taxes and work harder for you, if they're enthusiastic you'll receive a whole 20% bonus Gold and Supplies. You also get 20% more points for tournaments and your overall score may grow faster. Max out when ever possible and do not let it ever fall to 50%.
Happiness does not affect Goods Buildings.
The following values are relevant in calculating your productivity percentage:
  • Demand for Happiness: This is equal to your population.
  • Provided Happiness: This is equal to the sum of happiness for all buildings in your city.
  • Productivity: This is calculated from the ratio of provided happiness / demand for happiness.
Happiness Ratio Productivity
Below 1 50%
Between 1 and 1.4 100%
Above 1.4 120%
In order to increase happiness, you will need to build Cultural Buildings or Decorations. The below chart lists buildings you can build to increase happiness.

Contents

Bronze Age

BuildingSize (Cells)HappinessHappiness/CellRequired Tech
Tree1x1 (1)1818None
Bush1x1 (1)2020Thatched Houses
Stone Circle3x3 (9)18220.2Construction
Statue1x1 (1)2121Teaching
Hedge1x1 (1)2222Brewing
School3x3 (9)24026.6Teaching
Tavern3x3 (9)28031.1Brewing

Iron Age

BuildingSize (Cells)HappinessHappiness/CellRequired Tech
Flower Tub1x1 (1)2222Roof Tile Houses
Fountain1x1 (1)2323Thermae
Monument1x1 (1)2626Processions
Triumphal Arch3x2 (6)19031.6Processions
Public Bath4x4 (16)57035.6Thermae

Early Middle Ages

BuildingSize (Cells)HappinessHappiness/CellRequired Tech
Hedge with Flowers1x1 (1)2929Accommodation
Pond2x2 (4)12631.5Economics
Inn3x3 (9)33036.7Accommodation
Gallows2x2 (4)16040Executions
Marketplace3x3 (9)43047.8Economics

High Middle Ages

BuildingSize (Cells)HappinessHappiness/CellRequired Tech
Flag1x1 (1)3232Monotheism
Signpost1x1 (1)3232Signposting
Lantern1x1 (1)3535Medicine
Doctor3x3 (9)47052.2Medicine
Church3x3 (9)52057.8Monotheism

Late Middle AgesEdit

BuildingSize (Cells)HappinessHappiness/CellRequired Tech
Group of Trees2x2 (4)12030Cartography
Tower Ruin2x2 (4)17042.5Intelligence
Cartographer3x2 (6)32053.3Cartography
Library4x4 (16)94058.75Letterpress
Academy4x4 (16)98061.25Higher Education


Colonial AgeEdit

BuildingSize (Cells)HappinessHappiness/CellRequired Tech
Neptune Fountain2x2 (4)18847Maritime shipping
Exotic Goods Vendor3x2 (6)40066.67Colonies
Eagle Hedge1x1 (1)4040Arcade Houses
Kite1x1 (1)4848Exploration
Ornamental Tree1x1 (1)105105Plantations
Globe Statue1x1 (1)5050Trading Charters
Trading Company3x4 (12)90075Trading Charters
Peacock Hedge1x1 (1)4848Country Houses
Clock Tower2x2 (4)20150.25Clockmaking
Flamingo Hedge1x1 (1)5252Gambrel Roof Houses

Industrial AgeEdit


BuildingSize (Cells)HappinessHappiness/CellRequired Tech
Gas Lamp1x1 (1)5454Modern Chemistry
Old Wall South2x1 (2)10952.5Workers' Houses
Saloon3x3 (9)70077.78The West
Carillon2x1 (2)236118Precision Tools
Fountain with Benches2x2 (4)472118Victorian Houses
Police Station3x4 (12)98081.67Law and Order
Fire Hydrant1x1 (1)6060Infrastructure
Water Pumping Station4x5 (20)170085Infrastructure

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