Goods

Summary

Goods
A Screenshot of the current Goods.
Goods are the most common commodity to spend in Research , along with Supplies and Gold . The primary uses for goods are:
  • Unlocking research achievements
  • Negotiating with provinces
There are currently 30 Goods available, produced in goods buildings. Goods buildings leverage resources found in deposits on the map to produce a larger volume of goods than would otherwise be produced without the deposit.
Deposits are found in specific Provinces and are randomly generated per Account. In order to use the Deposit you must first capture the Province by either killing any resistance or by negotiating with the current owner.

Deposits

UncapQuartz
Screenshot of an uncaptured Goods Deposit.
Every resource has its own Deposit. For example, in order to make Glass you would need a Quartz Deposit. Note however, that you can produce any resource so long you've unlocked the appropriate Goods Building, but having the appropriate Deposit will make it much faster. Therefore it is usually recommended to Trade commodities with other Players.


Goods Buildings

Goods Buildings are used to create, yeah, you guessed it. Goods. They are unlocked through Research & Technology. Goods Buildings are usually very costly and require a large chunk of your population. Your population being enthusiastic does not benefit your Goods Buildings.
The Goods Buildings share the same mechanic that of any Supplies Building. However, the durations are notably longer and the gain is lower. It will also cost you Gold Coins and Supplies in order to use the Goods Building. For example, a Tier 1 Goods Building would require 100 Gold Coins and 100 Supplies to work for 4 Hours.

Tiers

As far as I can tell, Goods can be split into different Tiers. Every continent(Currently 80 players maximum) will have at least 1 of every Deposit. However, this is heavily mitigated due to the fact that there will always be in-active players on your Continent. Luckily, neighborhoods get periodically merged to replace inactive players.

Tier 1

Tier 1 consists of Dye, Lumber, Marble, Stone and Wine.
  • Cost of 4 Hour Production (1 or 5 items): 100 Gold Coins, 100 Supplies or 1 resource bonuses
  • Cost of 8 Hour Production (2 or 10 items): 200 Gold Coins, 200 Supplies or 2 resource bonuses
  • Cost of 1 Day Production (4 or 20 items): 400 Gold Coins, 400 Supplies or 4 resource bonuses
  • Cost of 2 Days Production (6 or 30 items): 600 Gold Coins, 600 Supplies or 6 resource bonuses

Tier 2

Tier 2 consists of Cloth, Ebony, Jewelry, Limestone and Iron
  • Cost of 4 Hour Production (1 or 5 items): 200 Gold Coins, 200 Supplies
  • Cost of 8 Hour Production (2 or 10 items): 400 Gold Coins, 400 Supplies
  • Cost of 1 Day Production (4 or 20 items): 800 Gold Coins, 800 Supplies
  • Cost of 2 Days Production (6 or 30 items): 1 200 Gold Coins, 1 200 Supplies

Tier 3

Tier 3 consists of Alabaster, Copper, Gold, Granite and Honey
  • Cost of 4 Hour Production (1 or 5 items): 400 Gold Coins, 400 Supplies
  • Cost of 8 Hour Production (2 or 10 items): 800 Gold Coins, 800 Supplies
  • Cost of 1 Day Production (4 or 20 items) : 1600 Gold Coins, 1600 Supplies
  • Cost of 2 Days Production (6 or 30 items): 2400 Gold Coins, 2400 Supplies

Tier 4

Tier 4 consists of Brick, Dried Herbs, Glass, Rope and Salt.
  • Cost of 4 Hour Production (1 or 5 items): 800 Gold Coins, 800 Supplies
  • Cost of 8 Hour Production (2 or 10 items): 1600 Gold Coins, 1600 Supplies
  • Cost of 1 Day Production (4 or 20 items): 3200 Gold Coins, 3200 Supplies
  • Cost of 2 Days Production (6 or 30 items): 4800 Gold Coins, 4800 Supplies

Tier 5

Tier 5 consists of Basalt, Brass, Silk, Talcum-powder and Gunpowder.
  • Cost of 4 Hour Production (1 or 5 items): 1600 Gold Coins, 1600 Supplies
  • Cost of 8 Hour Production (2 or 10 items): 3200 Gold Coins, 3200 Supplies
  • Cost of 1 Day Production (4 or 20 items): 6400 Gold Coins, 6400 Supplies
  • Cost of 2 Days Production (6 or 30 items): 9600 Gold Coins, 9600 Supplies

Tier 6

Tier 6 consists of Paper, Coffee, Wire, Porcelain and Tar.
  • Cost of 4 Hour Production (1 or 5 items): 2400 Gold Coins, 2400 Supplies
  • Cost of 8 Hour Production (2 or 10 items): 4800 Gold Coins, 4800 Supplies
  • Cost of 1 Day Production (4 or 20 items): 9600 Gold Coins, 9600 Supplies
  • Cost of 2 Days Production (6 or 30 items): 14400 Gold Coins, 14400 Supplies

Tier 7

Tier 7 consists of Coke, Fertilizer, Rubber, Textiles and Whale Oil.
  • Cost of 4 Hour Production (1 or 5 items): 3200 Gold Coins, 3200 Supplies
  • Cost of 8 Hour Production (2 or 10 items): 6400 Gold Coins, 6400 Supplies
  • Cost of 1 Day Production (4 or 20 items): 12800 Gold Coins, 12800 Supplies
  • Cost of 2 Days Production (6 or 30 items): 19200 Gold Coins, 19200 Supplies

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