Summary
- Unlocking research achievements
- Negotiating with provinces
Deposits are found in specific Provinces and are randomly generated per Account. In order to use the Deposit you must first capture the Province by either killing any resistance or by negotiating with the current owner.
Deposits
Goods Buildings
Goods Buildings are used to create, yeah, you guessed it.
Goods. They are unlocked through Research & Technology. Goods
Buildings are usually very costly and require a large chunk of your
population. Your population being enthusiastic does not benefit your Goods Buildings.
The Goods Buildings share the same mechanic that of any Supplies Building. However, the durations are notably longer and the gain is lower. It will also cost you Gold Coins and Supplies in order to use the Goods Building. For example, a Tier 1 Goods Building would require 100 Gold Coins and 100 Supplies to work for 4 Hours.
Tiers
As far as I can tell, Goods can be split into different Tiers. Every
continent(Currently 80 players maximum) will have at least 1 of every
Deposit. However, this is heavily mitigated due to the fact that there
will always be in-active players on your Continent. Luckily,
neighborhoods get periodically merged to replace inactive players.
Tier 1
Tier 1 consists of Dye, Lumber, Marble, Stone and Wine.
- Cost of 4 Hour Production (1 or 5 items): 100 Gold Coins, 100 Supplies or 1 resource bonuses
- Cost of 8 Hour Production (2 or 10 items): 200 Gold Coins, 200 Supplies or 2 resource bonuses
- Cost of 1 Day Production (4 or 20 items): 400 Gold Coins, 400 Supplies or 4 resource bonuses
- Cost of 2 Days Production (6 or 30 items): 600 Gold Coins, 600 Supplies or 6 resource bonuses
Tier 2
Tier 2 consists of Cloth, Ebony, Jewelry, Limestone and Iron
- Cost of 4 Hour Production (1 or 5 items): 200 Gold Coins, 200 Supplies
- Cost of 8 Hour Production (2 or 10 items): 400 Gold Coins, 400 Supplies
- Cost of 1 Day Production (4 or 20 items): 800 Gold Coins, 800 Supplies
- Cost of 2 Days Production (6 or 30 items): 1 200 Gold Coins, 1 200 Supplies
Tier 3
Tier 3 consists of Alabaster, Copper, Gold, Granite and Honey
- Cost of 4 Hour Production (1 or 5 items): 400 Gold Coins, 400 Supplies
- Cost of 8 Hour Production (2 or 10 items): 800 Gold Coins, 800 Supplies
- Cost of 1 Day Production (4 or 20 items) : 1600 Gold Coins, 1600 Supplies
- Cost of 2 Days Production (6 or 30 items): 2400 Gold Coins, 2400 Supplies
Tier 4
Tier 4 consists of Brick, Dried Herbs, Glass, Rope and Salt.
- Cost of 4 Hour Production (1 or 5 items): 800 Gold Coins, 800 Supplies
- Cost of 8 Hour Production (2 or 10 items): 1600 Gold Coins, 1600 Supplies
- Cost of 1 Day Production (4 or 20 items): 3200 Gold Coins, 3200 Supplies
- Cost of 2 Days Production (6 or 30 items): 4800 Gold Coins, 4800 Supplies
Tier 5
Tier 5 consists of Basalt, Brass, Silk, Talcum-powder and Gunpowder.
- Cost of 4 Hour Production (1 or 5 items): 1600 Gold Coins, 1600 Supplies
- Cost of 8 Hour Production (2 or 10 items): 3200 Gold Coins, 3200 Supplies
- Cost of 1 Day Production (4 or 20 items): 6400 Gold Coins, 6400 Supplies
- Cost of 2 Days Production (6 or 30 items): 9600 Gold Coins, 9600 Supplies
Tier 6
Tier 6 consists of Paper, Coffee, Wire, Porcelain and Tar.
- Cost of 4 Hour Production (1 or 5 items): 2400 Gold Coins, 2400 Supplies
- Cost of 8 Hour Production (2 or 10 items): 4800 Gold Coins, 4800 Supplies
- Cost of 1 Day Production (4 or 20 items): 9600 Gold Coins, 9600 Supplies
- Cost of 2 Days Production (6 or 30 items): 14400 Gold Coins, 14400 Supplies
Tier 7
Tier 7 consists of Coke, Fertilizer, Rubber, Textiles and Whale Oil.
- Cost of 4 Hour Production (1 or 5 items): 3200 Gold Coins, 3200 Supplies
- Cost of 8 Hour Production (2 or 10 items): 6400 Gold Coins, 6400 Supplies
- Cost of 1 Day Production (4 or 20 items): 12800 Gold Coins, 12800 Supplies
- Cost of 2 Days Production (6 or 30 items): 19200 Gold Coins, 19200 Supplies
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