Military Unit

Military Unit


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Military Units are the soldiers that fight for you in battle, acting an essential role in the game. There are five classes of military unit in the game. They are Light Melee (Light Melee), Heavy Melee (Heavy Melee), Fast (Fast), Short Ranged (Short Ranged) and Long Ranged (Long Ranged). They each have different properties, and players need to change their play style and tactics depending on which units they use most.
To train a unit, you have to build their specific barracks/building after having researched the technology.

An example is to have researched Spears, built a Spearfighter Barracks, and then you can train Spearfighters from this military building. A barracks can train and hold two units after being built, but it has two more slots to be unlocked using gold and supplies. The fifth slot needs diamonds to unlock. This means the most a barracks can hold is 5 units.

Some units gain an attack and/or defense bonus when on a certain type of terrain. For example, Spearfighters gain 2 defense bonus when on the "bushes" type of terrain and Stone Thrower gain 1 attack bonus when on the "hills" type. These bonuses are often similar for all units of a similar class but this is not always true (especially in the Industrial Age)

Some classes gain bonuses against other classes, giving great advantage against them. For example, Warrior who is Heavy Melee Class will gain both 2 attack and defense bonus while fighting Light Melee Class, such as Spearfighters.

Once a military unit has taken damage, it takes time to heal. Once a unit has been produced, this time is displayed when the player visits the building that unit is housed in (providing the building is currently idle). This time is how long it takes for the given unit to recover 1 hit point.

Contents

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Bronze Age UnitsEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus Against
Terrain Bonus
Training Cost
Gold/Supplies/Time
Healing Time
Building
Spearfighter Light Melee 7 / 7 / 14 / 1 Fast +3 Forest D+3 25 / 5 / 20s 30s Spearfighter Barrack
Slinger Short Ranged 6 / 3 / 12 / 5 Heavy Melee +3 Rocks A+1 60 / 15 / 1h 2min Slinger Range
Horseman Fast 8 / 5 / 22 / 1 Short Ranged +3 - 24 / 100 / 1h 6min Horseman Stable
Warrior Heavy Melee 6 / 10 / 11 / 1 Light Melee +3 Grass D+2 160 / - / 1h 6min Warrior Barrack
Stone Thrower Long Ranged 3 / 2 / 6 / 12 Heavy Melee +2 Hills A+1 - / 180 / 1h 6min Thrower Camp
Clubman Light Melee 3 / 3 / 14 / 1 Fast +6 - Untrainable - No Building

Iron Age UnitsEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus Against
Terrain Bonus
Training Cost
Gold/Supplies/Time
Healing Time
Building
Soldier Light Melee 9 / 9 / 16 / 1 Fast +4 Bush D+3
Forest D+4
100 / 100 / 2h 12min Soldier Barrack
Archer Short Ranged 10 / 4 / 12 / 5 Heavy Melee +4 Rocks A+2 170 / 40 / 2h 12min Archery Range
Mounted Warrior Fast 9 / 8 / 22 / 1 Short Ranged +4 - 40 / 180 / 2h 12min Mounted Warrior Stable
Legionnaire Heavy Melee 8 / 13 / 11 / 1 Light Melee +4 Grass D+4 230 / - / 2h 12min Legionnaire Barrack
Ballista Long Ranged 5 / 3 / 6 / 13 Heavy Melee +2 Hills A+2 - / 250 / 2h 12min Ballista Camp

​Early Middle Age UnitsEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus Against
Terrain Bonus
Training Cost
Gold/Supplies/Time
Healing Time
Building
Mounted Archer Short Ranged 8 / 6 / 22 / 4 Heavy Melee +5 Rocks A+3 260 / 60 / 4h 24min Mounted Archer Range
Mercenary Light Melee 13 / 13 / 16 / 1 Fast +5 Bush D+3
Forest D+5
150 / 150 / 4h 24min Mercenary Barrack
Heavy Cavalry Fast 12 / 13 / 22 / 1 Short Ranged +5 - 70 / 260 / 4h 24min Heavy Cavalry Stable
Armored Infantry Heavy Melee 12 / 18 / 11 / 1 Light Melee +5 Grass D+5 340 / - / 4h 24min Armored Infantry Barrack
Catapult Long Ranged 7 / 3 / 6 / 13 Heavy Melee +3 Hills A+3 - / 350 / 4h 24min Catapult Camp

High Middle AgeEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus Against
Terrain Bonus
Training Cost
Gold/Supplies/Time
Healing Time
Building
Berserker Light Melee 20 / 16 / 16 / 1 Fast +6 Bush D+4
Forest D+6
200 / 200 / 6h 24min Berserker Barrack
Crossbowman Short Ranged 20 / 10 / 12 / 5 Heavy Melee +6 Rocks A+3 340 / 80 / 4h 24min Crossbow Range
Knight Fast 16 / 17 / 24 / 1 Short Ranged +6 "Chivalry" 80 / 340 / 4h 24min Knight Stable
Heavy Infantry Heavy Melee 16 / 26 / 12 / 1 Light Melee +6 Grass D+6 430 / - / 4h 24min Heavy Infantry Barrack
Trebuchet Long Ranged 10 / 4 / 6 / 14 Heavy Melee +4 Hills A+3 - / 450 / 4h 24min
Trebuchet Camp

Late Middle AgeEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus Against
Terrain Bonus
Training Cost
Gold/Supplies/Time
Healing Time
Building
Great Sword Warrior Light Melee 25 / 25 / 16 / 1 Fast +7 Bush D+4
Forest D+7
250 / 250 / 4h 24min Great Sword Warrior Barrack
Longbow Archer Short Ranged 24 / 12 / 12 / 6 Heavy Melee +7 Rocks A+4 420 / 100 / 4h 24min Longbow Archer Range
Heavy Knight Fast 22 / 25 / 24 / 1 Short Ranged +7 "Chivalry" 110 / 430 / 4h 24min Heavy Knight Stable
Imperial Guard Heavy Melee 21 / 30 / 12 / 1 Light Melee +7 Grass D+7 560 / - / 4h 24min Imperial Guard Barrack
Cannon Long Ranged 14 / 4 / 6 / 12 Heavy Melee +4 Hills A+4 - / 580 / 4h 24min Cannon Camp

Colonial AgeEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus Against
Terrain Bonus
Training Cost
Gold/Supplies/Time
Healing Time
Building
Musketeer Short Ranged 30 / 18 / 12 / 7 Heavy Melee +10 Rocks A+6 350 / 350 / 4h 24min Musketeer Range
Ranger Light Melee 35 / 35 / 16 / 1 Fast +10 Bush D+7;
Forest D+10
"stealth in forest"
580 / 140 / 4h 24min Ranger
Encampment
Dragoon Fast 28 / 40 / 24 / 1 Short Ranged +10 - 150 / 590 / 4h 24min Dragoon Stable
Grenadier Heavy Melee 28 / 40 / 12 / 2 Light Melee +10 Grass D+10 760 / - / 4h 24min Grenadier Barrack
Field Gun Long Ranged 15 / 6 / 8 / 15 Heavy Melee +7 Hills A+6 - / 780 / 4h 24min Field Gun Camp

Industrial AgeEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus Against
Terrain Bonus
Training Cost
Gold/Supplies/Time
Healing Time
Building
Rifleman Short Range 38 / 25 / 12 / 8 Heavy Melee +15 Rocks A+9 500 / 500 / 4h 24min Rifleman Range
Jaeger Infantry Light Melee 28 / 37 / 16 / 6 Fast +15 Bush D+10;
Forest D+14
"Stealth in forest"
830 / 210 / 4h 24min Jaeger Encampment
Lancer Fast 40 / 40 / 24 / 1 Short Ranged +15 - 220 / 860 / 4h 24min Lancer Stable
Howitzer Heavy Melee 35 / 35 / 10 / 6 Light Melee +15 Bushes D+7
Forest D+5
"Blast"
1120 / - / 4h 24min Howizter Factory
Breech Loader Long Ranged 20 / 9 / 8 / 15 Heavy Melee +10 Hills A+9 - / 1160 / 4h 24min Breech Loader Factory


SpecialEdit

Name
Class
Properties
Att./Def./Spd./Rg.
Bonus 
Training Cost
Gold/Supplies/Time
Healing Time
Building
Rogue Light Melee 100 / 1 / 14/ 1 no bonus 0 / 0 / 24h  ? Rogue Encampment

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